Hilo3d API - v2.0.0
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    Interface StageCommonParameters

    interface StageCommonParameters {
        alpha?: boolean;
        anim?: Animation | null;
        animationId?: string;
        antialias?: boolean;
        autoUpdateChildWorldMatrix?: boolean;
        autoUpdateWorldMatrix?: boolean;
        camera?: Camera | null;
        canvas?: HTMLCanvasElement;
        clearColor?: Color;
        container?: HTMLElement;
        depth?: boolean;
        failIfMajorPerformanceCaveat?: boolean;
        fog?: Fog | null;
        gameMode?: boolean;
        height?: number;
        jointName?: string;
        name?: string;
        needCallChildUpdate?: boolean;
        onlySyncQuaternion?: boolean;
        onUpdate?: ((deltaTime: number) => void) | null;
        parent?: Node | null;
        pivotX?: number;
        pivotY?: number;
        pivotZ?: number;
        pixelRatio?: number;
        pointerChildren?: boolean;
        pointerEnabled?: boolean;
        premultipliedAlpha?: boolean;
        renderPipeline?: RenderPipelineFactory;
        rotationX?: number;
        rotationY?: number;
        rotationZ?: number;
        scaleX?: number;
        scaleY?: number;
        scaleZ?: number;
        stencil?: boolean;
        up?: Vector3;
        useHandCursor?: boolean;
        useInstanced?: boolean;
        useLogDepth?: boolean;
        userData?: unknown;
        visible?: boolean;
        width?: number;
        x?: number;
        y?: number;
        z?: number;
    }

    Hierarchy (View Summary)

    Index
    alpha?: boolean
    anim?: Animation | null
    animationId?: string
    antialias?: boolean
    autoUpdateChildWorldMatrix?: boolean
    autoUpdateWorldMatrix?: boolean
    camera?: Camera | null
    canvas?: HTMLCanvasElement
    clearColor?: Color
    container?: HTMLElement
    depth?: boolean
    failIfMajorPerformanceCaveat?: boolean
    fog?: Fog | null
    gameMode?: boolean
    height?: number
    jointName?: string
    name?: string
    needCallChildUpdate?: boolean
    onlySyncQuaternion?: boolean
    onUpdate?: ((deltaTime: number) => void) | null
    parent?: Node | null
    pivotX?: number
    pivotY?: number
    pivotZ?: number
    pixelRatio?: number
    pointerChildren?: boolean
    pointerEnabled?: boolean
    premultipliedAlpha?: boolean
    renderPipeline?: RenderPipelineFactory

    Renderer-local scriptable pipeline factory snapshotted during Stage.create().

    rotationX?: number
    rotationY?: number
    rotationZ?: number
    scaleX?: number
    scaleY?: number
    scaleZ?: number
    stencil?: boolean
    up?: Vector3
    useHandCursor?: boolean
    useInstanced?: boolean
    useLogDepth?: boolean
    userData?: unknown
    visible?: boolean
    width?: number
    x?: number
    y?: number
    z?: number