OptionalalphaOptionalanimOptionalanimationOptionalantialiasOptionalautoOptionalautoOptionalcameraOptionalcamerasOptionalcanvasOptionalclearOptionalcontainerOptionaldepthOptionalfailOptionalfogOptionalgameOptionalheightOptionaljointOptionallayerScene-layer bit mask. A node is renderable when at least one bit overlaps the active
camera's visibility mask.
OptionalnameOptionalneedOptionalonlyOptionalonOptionalparentOptionalpivotOptionalpivotOptionalpivotOptionalpixelOptionalpointerOptionalpointerOptionalpremultipliedOptionalrenderingRenderer policy bundle. high-end enables reversed-Z and camera-relative transforms.
OptionalrenderRenderer-local scriptable pipeline factory snapshotted during Stage.create().
OptionalrotationOptionalrotationOptionalrotationOptionalscaleOptionalscaleOptionalscaleOptionalshadowShadow-atlas update policy. Use full for scenes whose shadow casters move every frame.
OptionalsortingCoarse 2D display layer. Higher values render later.
This is independent from layer, which is a camera-visibility bit mask.
OptionalstencilOptionalsystemsOptional Stage Systems initialized transactionally before Stage.create() resolves.
OptionalupOptionaluseOptionaluseOptionaluseOptionaluserOptionalvisibleOptionalwidthOptionalxOptionalyOptionalzOptionalzFine 2D display order within sortingLayer. Higher values render later.
Ordered cameras rendered into one Render Graph/RHI submission. Later cameras overlay earlier cameras and preserve their color unless
camera.clearColoris enabled.