Hilo3d API - v2.0.0
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    Class PresentRenderPass

    Fullscreen graph-texture present pass with one fixed linear sampler.

    Hierarchy (View Summary)

    Index
    material: Material

    Fixed material state for the fullscreen triangle.

    name: string

    Stable diagnostic pass name.

    shader: Shader

    Shader compiled through the shared GLSL-to-backend pipeline.

    uniformBuffers: readonly UniformBuffer<
        Readonly<Record<string, Std140Type | Std140FieldDefinition>>,
    >[]

    Uniform buffers in reflected block order.