ReadonlymaterialFixed material state for the fullscreen triangle.
ReadonlynameStable diagnostic pass name.
ReadonlyshaderShader compiled through the shared GLSL-to-backend pipeline.
ReadonlyuniformUniform buffers in reflected block order.
Apply optional dynamic state; the framework emits the prepared triangle afterward.
Declare sampled inputs and raster attachments.
Fullscreen graph-texture present pass with one fixed linear sampler.