Hilo3d API - v2.0.0
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    Class FullscreenRenderPass

    Draws a gl_VertexID fullscreen triangle with graph textures resolved during prepare.

    The vertex shader must declare no vertex attributes. GLSL samplers and registered std140 blocks are matched to the fixed arrays captured by this pass instance. Input formats must support filterable sampling because the shared fullscreen path uses one fixed linear sampler.

    Hierarchy (View Summary)

    Implements

    Index
    material: Material

    Fixed material state for the fullscreen triangle.

    name: string

    Stable diagnostic pass name.

    shader: Shader

    Shader compiled through the shared GLSL-to-backend pipeline.

    uniformBuffers: readonly UniformBuffer<
        Readonly<Record<string, Std140Type | Std140FieldDefinition>>,
    >[]

    Uniform buffers in reflected block order.