OptionalanchorOptionalanchorVertical anchor in normalized local coordinates. Defaults to the visual center (0.5).
OptionalanimOptionalanimationOptionalautoStart sequence playback immediately when more than one frame exists.
OptionalautoOptionalautoOptionalcastOptionalframeInitial frame shorthand.
OptionalframeDefault animation rate when frames do not carry an explicit duration.
OptionalframesSequence frames, normally from one shared texture atlas.
OptionalheightLogical display height. Defaults to the initial frame height.
OptionaljointOptionallayerScene-layer bit mask. A node is renderable when at least one bit overlaps the active
camera's visibility mask.
OptionalloopWhether sequence playback wraps at the end.
OptionalmaterialOptional customized material. Sprites sharing a material can batch together.
OptionalnameOptionalneedOptionalonlyOptionalonOptionalparentOptionalpivotOptionalpivotOptionalpivotOptionalpointerOptionalpointerOptionalreceiveOptionalrenderOptionalrotationOptionalrotationOptionalrotationOptionalscaleOptionalscaleOptionalscaleOptionalsortingCoarse 2D display layer. Higher values render later.
This is independent from layer, which is a camera-visibility bit mask.
OptionaltextureFull texture shorthand when no explicit frame list is supplied.
OptionaltintPer-instance color multiplier.
OptionalupOptionaluseOptionaluserOptionalvisibleOptionalwidthLogical display width. Defaults to the initial frame width.
OptionalxOptionalyOptionalzOptionalzFine 2D display order within sortingLayer. Higher values render later.
Horizontal anchor in normalized local coordinates. Defaults to the visual center (
0.5).