Hilo3d API - v2.0.0
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    Class GPUDrivenRenderPass

    WebGPU-only storage-aware raster pass for vertex pulling and direct/indirect procedural draws.

    The pass derives graph access from the immutable shader ABI. It never reads indirect arguments on the CPU and never exposes native WebGPU objects.

    Implements

    Index
    indexFormat: "uint16" | "uint32" | undefined

    Index format for indexed indirect draws, when configured.

    material: Material

    Material supplying raster, depth, stencil, and blend state.

    name: string

    Stable diagnostic pass name.

    Immutable storage-aware graphics shader.

    vertexLayouts: readonly Readonly<GPUDrivenVertexBufferLayout>[]

    Snapshotted positional vertex-buffer ABI.