- 
        
new GeometryMaterial(params)
 - 
        
        
        
几何材质,支持 POSITION, NORMAL, DEPTH, DISTANCE 顶点类型
Name Type Description paramsobject optional 初始化参数,所有params都会复制到实例上
Example
const material = new Hilo3d.GeometryMaterial({ diffuse: new Hilo3d.Color(1, 0, 0, 1) }); 
Extends
Members Show Inherited
| Name | Type | Default | Description | 
|---|---|---|---|
                    
                    isGeometryMaterial
                 | 
            
            
            boolean | true | |
                    
                    className
                 | 
            
            
            string | GeometryMaterial | |
                    
                    vertexType
                 | 
            
            
            String | 
                
                 顶点类型 POSITION, NORMAL, DEPTH, DISTANCE  | 
        |
                    
                    writeOriginData
                 | 
            
            
            Boolean | 
                
                 是否直接存储  | 
        |
                    
                    isBasicMaterial
                 | 
            
            
            boolean | true | inherited | 
                    
                    lightType
                 | 
            
            
            'NONE' | 'PHONG' | 'BLINN-PHONG' | 'LAMBERT' | BLINN-PHONG | 
                
                    inherited
                
                 光照类型,支持: NONE, PHONG, BLINN-PHONG, LAMBERT  | 
        
                    
                    diffuse
                 | 
            
            
            Texture | Color | Color(.5, .5, .5) | 
                
                    inherited
                
                 漫反射贴图,或颜色  | 
        
                    
                    ambient
                 | 
            
            
            Texture | Color | null | 
                
                    inherited
                
                 环境光贴图,或颜色  | 
        
                    
                    specular
                 | 
            
            
            Texture | Color | Color(1, 1, 1) | 
                
                    inherited
                
                 镜面贴图,或颜色  | 
        
                    
                    emission
                 | 
            
            
            Texture | Color | Color(0, 0, 0) | 
                
                    inherited
                
                 放射光贴图,或颜色  | 
        
                    
                    specularEnvMap
                 | 
            
            
            CubeTexture | Texture | null | 
                
                    inherited
                
                 环境贴图  | 
        
                    
                    specularEnvMatrix
                 | 
            
            
            Matrix4 | null | 
                
                    inherited
                
                 环境贴图变化矩阵,如旋转等  | 
        
                    
                    reflectivity
                 | 
            
            
            number | 0 | 
                
                    inherited
                
                 反射率  | 
        
                    
                    refractRatio
                 | 
            
            
            number | 0 | 
                
                    inherited
                
                 折射比率  | 
        
                    
                    refractivity
                 | 
            
            
            number | 0 | 
                
                    inherited
                
                 折射率  | 
        
                    
                    shininess
                 | 
            
            
            number | 32 | 
                
                    inherited
                
                 高光发光值  | 
        
                    
                    isMaterial
                 | 
            
            
            boolean | true | inherited | 
                    
                    name
                 | 
            
            
            string | 
                
                    inherited
                
                 name  | 
        |
                    
                    shaderCacheId
                 | 
            
            
            string | null | 
                
                    inherited
                
                 shader cache id  | 
        
                    
                    shaderName
                 | 
            
            
            string | null | 
                
                    inherited
                
                 shader name,会在 shader 中加个 SHADER_NAME 宏,不填用 className 代替。  | 
        
                    
                    wireframe
                 | 
            
            
            boolean | false | 
                
                    inherited
                
                 是否开启网格模式  | 
        
                    
                    frontFace
                 | 
            
            
            GLenum | CCW | 
                
                    inherited
                
                 front face winding orientation  | 
        
                    
                    depthTest
                 | 
            
            
            boolean | true | 
                
                    inherited
                
                 是否开启深度测试  | 
        
                    
                    sampleAlphaToCoverage
                 | 
            
            
            Boolean | false | 
                
                    inherited
                
                 SAMPLE_ALPHA_TO_COVERAGE  | 
        
                    
                    depthMask
                 | 
            
            
            boolean | true | 
                
                    inherited
                
                 是否开启depthMask  | 
        
                    
                    depthRange
                 | 
            
            
            Array | [0, 1] | 
                
                    inherited
                
                 深度测试Range  | 
        
                    
                    depthFunc
                 | 
            
            
            GLenum | LESS | 
                
                    inherited
                
                 深度测试方法  | 
        
                    
                    normalMap
                 | 
            
            
            Texture | null | 
                
                    inherited
                
                 法线贴图  | 
        
                    
                    parallaxMap
                 | 
            
            
            Texture | null | 
                
                    inherited
                
                 视差贴图  | 
        
                    
                    normalMapScale
                 | 
            
            
            Number | 1 | 
                
                    inherited
                
                 法线贴图scale  | 
        
                    
                    ignoreTranparent
                 | 
            
            
            Boolean | false | 
                
                    inherited
                
                 是否忽略透明度  | 
        
                    
                    gammaCorrection
                 | 
            
            
            Boolean | false | 
                
                    inherited
                
                 是否开启 gamma 矫正  | 
        
                    
                    usePhysicsLight
                 | 
            
            
            Boolean | false | 
                
                    inherited
                
                 是否使用物理灯光  | 
        
                    
                    isDiffuesEnvAndAmbientLightWorkTogether
                 | 
            
            
            Boolean | false | 
                
                    inherited
                
                 是否环境贴图和环境光同时生效  | 
        
                    
                    userData
                 | 
            
            
            any | null | 
                
                    inherited
                
                 用户数据  | 
        
                    
                    renderOrder
                 | 
            
            
            Number | 0 | 
                
                    inherited
                
                 渲染顺序数字小的先渲染(透明物体和不透明在不同的队列)  | 
        
                    
                    premultiplyAlpha
                 | 
            
            
            Boolean | true | 
                
                    inherited
                
                 是否预乘 alpha  | 
        
                    
                    gammaOutput
                 | 
            
            
            Boolean | false | 
                
                    inherited
                
                 gammaOutput  | 
        
                    
                    gammaFactor
                 | 
            
            
            Number | 2.2 | 
                
                    inherited
                
                 gamma值  | 
        
                    
                    castShadows
                 | 
            
            
            Boolean | true | 
                
                    inherited
                
                 是否投射阴影  | 
        
                    
                    receiveShadows
                 | 
            
            
            Boolean | true | 
                
                    inherited
                
                 是否接受阴影  | 
        
                    
                    uvMatrix
                 | 
            
            
            Matrix3 | 
                
                    inherited
                
                 uv transform eg:new Matrix3().fromRotationTranslationScale(Math.PI/2, 0, 0, 2, 2)  | 
        |
                    
                    uvMatrix1
                 | 
            
            
            Matrix3 | 
                
                    inherited
                
                 uv1 transform eg:new Matrix3().fromRotationTranslationScale(Math.PI/2, 0, 0, 2, 2)  | 
        |
                    
                    cullFace
                 | 
            
            
            boolean | true | 
                
                    inherited
                
                 是否开启 CullFace  | 
        
                    
                    cullFaceType
                 | 
            
            
            GLenum | BACK | 
                
                    inherited
                
                 CullFace 类型  | 
        
                    
                    side
                 | 
            
            
            GLenum | FRONT | 
                
                    inherited
                
                 显示面,可选值 FRONT, BACK, FRONT_AND_BACK  | 
        
                    
                    blend
                 | 
            
            
            boolean | false | 
                
                    inherited
                
                 是否开启颜色混合  | 
        
                    
                    blendEquation
                 | 
            
            
            GLenum | FUNC_ADD | 
                
                    inherited
                
                 颜色混合方式  | 
        
                    
                    blendEquationAlpha
                 | 
            
            
            GLenum | FUNC_ADD | 
                
                    inherited
                
                 透明度混合方式  | 
        
                    
                    blendSrc
                 | 
            
            
            GLenum | ONE | 
                
                    inherited
                
                 颜色混合来源比例  | 
        
                    
                    blendDst
                 | 
            
            
            GLenum | ZERO | 
                
                    inherited
                
                 颜色混合目标比例  | 
        
                    
                    blendSrcAlpha
                 | 
            
            
            GLenum | ONE | 
                
                    inherited
                
                 透明度混合来源比例  | 
        
                    
                    blendDstAlpha
                 | 
            
            
            GLenum | ONE | 
                
                    inherited
                
                 透明度混合目标比例  | 
        
                    
                    stencilTest
                 | 
            
            
            boolean | 1 | 
                
                    inherited
                
                 stencilTest  | 
        
                    
                    stencilMask
                 | 
            
            
            number | 0xff | 
                
                    inherited
                
                 stencilMask  | 
        
                    
                    stencilFunc
                 | 
            
            
            GLenum | ALWAYS | 
                
                    inherited
                
                 stencilFunc func  | 
        
                    
                    stencilFuncRef
                 | 
            
            
            number | 1 | 
                
                    inherited
                
                 stencilFunc ref  | 
        
                    
                    stencilFuncMask
                 | 
            
            
            number | 0xff | 
                
                    inherited
                
                 stencilFunc mask  | 
        
                    
                    stencilOpFail
                 | 
            
            
            GLenum | KEEP | 
                
                    inherited
                
                 stencilOp fail  | 
        
                    
                    stencilOpZFail
                 | 
            
            
            GLenum | KEEP | 
                
                    inherited
                
                 stencilOp zfail  | 
        
                    
                    stencilOpZPass
                 | 
            
            
            GLenum | KEEP | 
                
                    inherited
                
                 stencilOp zpass  | 
        
                    
                    isDirty
                 | 
            
            
            boolean | false | 
                
                    inherited
                
                 当前是否需要强制更新  | 
        
                    
                    transparency
                 | 
            
            
            number | 1 | 
                
                    inherited
                
                 透明度 0~1  | 
        
                    
                    transparent
                 | 
            
            
            boolean | false | 
                
                    inherited
                
                 是否需要透明  | 
        
                    
                    alphaCutoff
                 | 
            
            
            number | 0 | 
                
                    inherited
                
                 透明度剪裁,如果渲染的颜色透明度大于等于这个值的话渲染为完全不透明,否则渲染为完全透明  | 
        
                    
                    useHDR
                 | 
            
            
            Boolean | false | 
                
                    inherited
                
                 是否使用HDR  | 
        
                    
                    exposure
                 | 
            
            
            Number | 1 | 
                
                    inherited
                
                 曝光度,仅在 useHDR 为 true 时生效  | 
        
                    
                    enableTextureLod
                 | 
            
            
            Boolean | false | 
                
                    inherited
                
                 是否开启 texture lod  | 
        
                    
                    enableDrawBuffers
                 | 
            
            
            Boolean | false | 
                
                    inherited
                
                 是否开启 drawBuffers  | 
        
                    
                    needBasicUnifroms
                 | 
            
            
            Boolean | true | 
                
                    inherited
                
                 是否需要加基础 uniforms  | 
        
                    
                    needBasicAttributes
                 | 
            
            
            Boolean | true | 
                
                    inherited
                
                 是否需要加基础 attributes  | 
        
                    
                    id
                 | 
            
            
            string | inherited | |
                    
                    uniforms
                 | 
            
            
            object | {} | 
                
                    inherited
                
                 可以通过指定,semantic来指定值的获取方式,或者自定义get方法  | 
        
                    
                    attributes
                 | 
            
            
            object | {} | 
                
                    inherited
                
                 可以通过指定,semantic来指定值的获取方式,或者自定义get方法  | 
        
Methods Show Inherited
- 
        
inherited addBasicAttributes()
 - 
        
        
        
增加基础 attributes
 - 
        
inherited addBasicUniforms()
 - 
        
        
        
增加基础 uniforms
 - 
        
inherited addTextureUniforms(textureUniforms)
 - 
        
        
        
增加贴图 uniforms
Name Type Description textureUniformsObject textureName:semanticName 键值对
 - 
        
inherited getRenderOption(option){Object}
 - 
        
        
        
获取渲染选项值
Name Type Default Description optionObject {} optional 渲染选项值
Returns:
Type Description Object 渲染选项值