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new VertexArrayObject(gl, id, params)
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VAO
Name Type Description gl
WebGLRenderingContext id
String 缓存id
params
Object
Members Show Inherited
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static,readonlyVertexArrayObject.cacheCache
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缓存
Methods Show Inherited
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staticVertexArrayObject.getVao(gl, id, params){VertexArrayObject}
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获取 vao
Name Type Description gl
WebGLRenderingContext id
String 缓存id
params
Object Returns:
Type Description VertexArrayObject -
staticVertexArrayObject.reset(gl)
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重置所有vao
Name Type Description gl
WebGLRenderingContext -
staticVertexArrayObject.bindSystemVao()
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绑定系统vao
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bind
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unbind()
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unbind
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draw
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getVertexCount(){Number}
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获取顶点数量
Returns:
Type Description Number 顶点数量 -
drawInstance(primcount)
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drawInstance
Name Type Default Description primcount
Number 1 optional -
addIndexBuffer(data, usage){Buffer}
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addIndexBuffer
Name Type Description data
GeometryData usage
GLenum gl.STATIC_DRAW|gl.DYNAMIC_DRAW
Returns:
Type Description Buffer Buffer -
addAttribute(geometryData, attribute, usage, onInit){AttributeObject}
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addAttribute
Name Type Description geometryData
GeometryData attribute
Object usage
GLenum gl.STATIC_DRAW|gl.DYNAMIC_DRAW
onInit
function Returns:
Type Description AttributeObject attributeObject -
addInstancedAttribute(attribute, meshes, getData){AttributeObject}
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addInstancedAttribute
Name Type Description attribute
Object meshes
Array getData
function Returns:
Type Description AttributeObject attributeObject -
getResources(resources){Array.<Object>}
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获取资源
Name Type Default Description resources
Array.<Object> [] optional Returns:
Type Description Array.<Object> -
destroyIfNoRef(renderer){VertexArrayObject}
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没有被引用时销毁资源
Name Type Description renderer
WebGLRenderer Returns:
Type Description VertexArrayObject this -
destroy(){VertexArrayObject}
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销毁资源
Returns:
Type Description VertexArrayObject this