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        new PBRMaterial(params)
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        PBR材质 Name Type Description paramsObject optional 初始化参数,所有params都会复制到实例上 Name Type Default Description lightTypestring PBR optional 光照类型,只能为 PBR 或 NONE baseColorColor new Color(1, 1, 1) optional 基础颜色 baseColorMapTexture optional 基础颜色贴图(sRGB空间) metallicnumber 1 optional 金属度 metallicMapTexture optional 金属度贴图 roughnessnumber 1 optional 粗糙度 roughnessMapTexture optional 粗糙度贴图 occlusionMapTexture optional 环境光遮蔽贴图 occlusionStrengthnumber 1 optional 环境光遮蔽强度 emissionTexture | Color optional 放射光贴图(sRGB 空间),或颜色 diffuseEnvMapTexture optional 漫反射辐照(Diffuse IBL)贴图 diffuseEnvSphereHarmonics3SphericalHarmonics3 optional 漫反射 SphericalHarmonics3 diffuseEnvIntensitynumber 1 optional 漫反射强度 specularEnvMapTexture optional 环境反射(Specular IBL)贴图 brdfLUTTexture optional BRDF贴图,跟环境反射贴图一起使用 specularEnvIntensitynumber 1 optional 环境反射(Specular IBL)贴图强度 [value:string]any optional 其它属性 Exampleconst material = new Hilo3d.PBRMaterial();
Extends
Members Show Inherited
| Name | Type | Default | Description | 
|---|---|---|---|
| isPBRMaterial | boolean | true | |
| className | string | PBRMaterial | |
| lightType | 'PBR' | 'NONE' | PBR | 光照类型,只能为 PBR 或 NONE | 
| gammaCorrection | Boolean | true | gammaCorrection | 
| usePhysicsLight | Boolean | true | 是否使用物理灯光 | 
| baseColor | Color | null | 基础颜色 | 
| baseColorMap | Texture | null | 基础颜色贴图(sRGB空间) | 
| metallic | Number | 1 | 金属度 | 
| metallicMap | Texture | null | 金属度贴图 | 
| roughness | Number | 1 | 粗糙度 | 
| roughnessMap | Texture | null | 粗糙度贴图 | 
| metallicRoughnessMap | Texture | null | 金属度及粗糙度贴图,金属度为B通道,粗糙度为G通道,可以指定R通道作为环境光遮蔽 | 
| occlusionMap | Texture | null | 环境光遮蔽贴图 | 
| occlusionStrength | Number | 1 | 环境光遮蔽强度 | 
| isOcclusionInMetallicRoughnessMap | boolean | false | 环境光遮蔽贴图(occlusionMap)包含在 metallicRoughnessMap 的R通道中 | 
| diffuseEnvMap | CubeTexture | Texture | null | 漫反射辐照(Diffuse IBL)贴图 | 
| diffuseEnvSphereHarmonics3 | SphericalHarmonics3 | 漫反射 SphericalHarmonics3 | |
| diffuseEnvIntensity | Number | 1 | 漫反射环境强度 | 
| brdfLUT | Texture | null | BRDF贴图,跟环境反射贴图一起使用 示例 | 
| specularEnvIntensity | Number | 1 | 环境反射(Specular IBL)贴图强度 | 
| specularEnvMap | CubeTexture | Texture | null | 环境反射(Specular IBL)贴图 | 
| isSpecularEnvMapIncludeMipmaps | boolean | false | 环境反射是否包含 mipmaps | 
| emission | Texture | null | 放射光贴图(sRGB 空间) | 
| emissionFactor | Color | new Color(0, 0, 0) | The emissive color of the material. | 
| isSpecularGlossiness | boolean | false | 是否基于反射光泽度的 PBR,具体见 KHR_materials_pbrSpecularGlossiness | 
| specular | Color | Color(1, 1, 1) | 镜面反射率,针对 isSpecularGlossiness 渲染 | 
| glossiness | number | 1 | 光泽度,针对 isSpecularGlossiness 渲染,默认PBR无效 | 
| specularGlossinessMap | Texture | null | 镜面反射即光泽度贴图,RGB 通道为镜面反射率,A 通道为光泽度 | 
| clearcoatFactor | number | 0 | The clearcoat layer intensity. | 
| clearcoatMap | Texture | null | The clearcoat layer intensity texture. | 
| clearcoatRoughnessFactor | number | 0 | The clearcoat layer roughness. | 
| clearcoatRoughnessMap | Texture | null | The clearcoat layer roughness texture. | 
| clearcoatNormalMap | Texture | null | The clearcoat normal map texture. | 
| isMaterial | boolean | true | inherited | 
| name | string | inherited name | |
| shaderCacheId | string | null | inherited shader cache id | 
| shaderName | string | null | inherited shader name,会在 shader 中加个 SHADER_NAME 宏,不填用 className 代替。 | 
| wireframe | boolean | false | inherited 是否开启网格模式 | 
| frontFace | GLenum | CCW | inherited front face winding orientation | 
| depthTest | boolean | true | inherited 是否开启深度测试 | 
| sampleAlphaToCoverage | Boolean | false | inherited SAMPLE_ALPHA_TO_COVERAGE | 
| depthMask | boolean | true | inherited 是否开启depthMask | 
| depthRange | Array | [0, 1] | inherited 深度测试Range | 
| depthFunc | GLenum | LESS | inherited 深度测试方法 | 
| normalMap | Texture | null | inherited 法线贴图 | 
| parallaxMap | Texture | null | inherited 视差贴图 | 
| normalMapScale | Number | 1 | inherited 法线贴图scale | 
| ignoreTranparent | Boolean | false | inherited 是否忽略透明度 | 
| isDiffuesEnvAndAmbientLightWorkTogether | Boolean | false | inherited 是否环境贴图和环境光同时生效 | 
| userData | any | null | inherited 用户数据 | 
| renderOrder | Number | 0 | inherited 渲染顺序数字小的先渲染(透明物体和不透明在不同的队列) | 
| premultiplyAlpha | Boolean | true | inherited 是否预乘 alpha | 
| gammaOutput | Boolean | false | inherited gammaOutput | 
| gammaFactor | Number | 2.2 | inherited gamma值 | 
| castShadows | Boolean | true | inherited 是否投射阴影 | 
| receiveShadows | Boolean | true | inherited 是否接受阴影 | 
| uvMatrix | Matrix3 | inherited uv transform eg:new Matrix3().fromRotationTranslationScale(Math.PI/2, 0, 0, 2, 2) | |
| uvMatrix1 | Matrix3 | inherited uv1 transform eg:new Matrix3().fromRotationTranslationScale(Math.PI/2, 0, 0, 2, 2) | |
| cullFace | boolean | true | inherited 是否开启 CullFace | 
| cullFaceType | GLenum | BACK | inherited CullFace 类型 | 
| side | GLenum | FRONT | inherited 显示面,可选值 FRONT, BACK, FRONT_AND_BACK | 
| blend | boolean | false | inherited 是否开启颜色混合 | 
| blendEquation | GLenum | FUNC_ADD | inherited 颜色混合方式 | 
| blendEquationAlpha | GLenum | FUNC_ADD | inherited 透明度混合方式 | 
| blendSrc | GLenum | ONE | inherited 颜色混合来源比例 | 
| blendDst | GLenum | ZERO | inherited 颜色混合目标比例 | 
| blendSrcAlpha | GLenum | ONE | inherited 透明度混合来源比例 | 
| blendDstAlpha | GLenum | ONE | inherited 透明度混合目标比例 | 
| stencilTest | boolean | 1 | inherited stencilTest | 
| stencilMask | number | 0xff | inherited stencilMask | 
| stencilFunc | GLenum | ALWAYS | inherited stencilFunc func | 
| stencilFuncRef | number | 1 | inherited stencilFunc ref | 
| stencilFuncMask | number | 0xff | inherited stencilFunc mask | 
| stencilOpFail | GLenum | KEEP | inherited stencilOp fail | 
| stencilOpZFail | GLenum | KEEP | inherited stencilOp zfail | 
| stencilOpZPass | GLenum | KEEP | inherited stencilOp zpass | 
| isDirty | boolean | false | inherited 当前是否需要强制更新 | 
| transparency | number | 1 | inherited 透明度 0~1 | 
| transparent | boolean | false | inherited 是否需要透明 | 
| alphaCutoff | number | 0 | inherited 透明度剪裁,如果渲染的颜色透明度大于等于这个值的话渲染为完全不透明,否则渲染为完全透明 | 
| useHDR | Boolean | false | inherited 是否使用HDR | 
| exposure | Number | 1 | inherited 曝光度,仅在 useHDR 为 true 时生效 | 
| enableTextureLod | Boolean | false | inherited 是否开启 texture lod | 
| enableDrawBuffers | Boolean | false | inherited 是否开启 drawBuffers | 
| needBasicUnifroms | Boolean | true | inherited 是否需要加基础 uniforms | 
| needBasicAttributes | Boolean | true | inherited 是否需要加基础 attributes | 
| id | string | inherited | |
| uniforms | object | {} | inherited 可以通过指定,semantic来指定值的获取方式,或者自定义get方法 | 
| attributes | object | {} | inherited 可以通过指定,semantic来指定值的获取方式,或者自定义get方法 | 
Methods Show Inherited
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        inherited addBasicAttributes()
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        增加基础 attributes 
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        inherited addBasicUniforms()
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        增加基础 uniforms 
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        inherited addTextureUniforms(textureUniforms)
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        增加贴图 uniforms Name Type Description textureUniformsObject textureName:semanticName 键值对 
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        inherited getRenderOption(option){Object}
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        获取渲染选项值 Name Type Default Description optionObject {} optional 渲染选项值 Returns:Type Description Object 渲染选项值