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new WebGLState(gl)
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WebGL 状态管理,减少 api 调用
Name Type Description gl
WebGLRenderingContext
Members Show Inherited
Name | Type | Default | Description |
---|---|---|---|
className
|
String | WebGLState | |
isWebGLState
|
Boolean | true | |
systemFramebuffer
|
null | true |
系统framebuffer |
isWebGL2
|
Boolean | false |
是否是 WebGL2 |
gl
|
WebGLRenderingContext |
gl |
Methods Show Inherited
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reset()
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重置状态
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enable(capability)
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enable
Name Type Description capability
GLenum -
disable(capability)
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disable
Name Type Description capability
GLenum -
bindFramebuffer(target, framebuffer)
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bindFramebuffer
Name Type Description target
GLenum framebuffer
WebGLFramebuffer -
bindSystemFramebuffer()
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绑定系统framebuffer
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useProgram(program)
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useProgram
Name Type Description program
WebGLProgram -
depthFunc(func)
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depthFunc
Name Type Description func
GLenum -
depthMask(flag)
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depthMask
Name Type Description flag
GLenum -
clear(mask)
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clear
Name Type Description mask
Number -
depthRange(zNear, zFar)
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depthRange
Name Type Description zNear
Number zFar
Number -
stencilFunc(func, ref, mask)
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stencilFunc
Name Type Description func
GLenum ref
Number mask
Number -
stencilMask(mask)
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stencilMask
Name Type Description mask
Number -
stencilOp(fail, zfail, zpass)
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stencilOp
Name Type Description fail
GLenum zfail
GLenum zpass
GLenum -
colorMask(red, green, blue, alpha)
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colorMask
Name Type Description red
Boolean green
Boolean blue
Boolean alpha
Boolean -
cullFace(mode)
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cullFace
Name Type Description mode
GLenum -
frontFace(mode)
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frontFace
Name Type Description mode
GLenum -
blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha)
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blendFuncSeparate
Name Type Description srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
GLenum -
blendEquationSeparate(modeRGB, modeAlpha)
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blendEquationSeparate
Name Type Description modeRGB
GLenum modeAlpha
GLenum -
pixelStorei(pname, param)
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pixelStorei
Name Type Description pname
GLenum param
GLenum -
viewport(x, y, width, height)
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viewport
Name Type Description x
Number y
Number width
Number height
Number -
activeTexture(texture)
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activeTexture
Name Type Description texture
GLenum -
bindTexture(target, texture)
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bindTexture
Name Type Description target
GLenum texture
WebGLTexture -
getActiveTextureUnit(){GLenum}
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获取当前激活的纹理对象
Returns:
Type Description GLenum